Week 3: Porting Grimwood into PhysX – Tyler Develop Prototype Login GUI – Tyler Player spider mounts – Tyler Decide on what script changes will be implemented - Tyler Fixed All Abilities – Jordan Added Char Creation Tooltips – Jordan Added Saved Character Icons – Jordan
List what you did: - get the C++ changes for head going in/out of water working - calling them from TS - creating function that handles all the oxygen increase/decrease - client functions foe updating the gui - got the vertical progress ctrl working fully
List any problems you had: - No swim animation for the player, so the swim box finishes around the guys waist. (thus hes drowning at that point, too) - the schedule was interfering and not stopping when you left water
Which files you changed: Torquescript: - scripts/client/client.cs (client commands above) - scripts/server/player.cs ( Armour::onHeadEnterWater(...) , Armor::onHeadLeaveWater(...) , depleteOxygenLevel(...) )
C++: - gui/game/guiProgressCtrl.cpp (modify for vertical progress bar) - player.h (new boolean to check) - player.cpp ( new block inside Player::updateMove ) IMPLEMENT_CALLBACK's for head enter/leave water
List what you did:
ReplyDelete-Getting Sound To Play When a point is being captured.
List any problems you had:
-Getting diffrent sounds to play when different teams are capturing the capture point.
Which files you changed:
TorqueScript(Server):
-scripts/server/trigger.cs
Week 3:
ReplyDeletePorting Grimwood into PhysX – Tyler
Develop Prototype Login GUI – Tyler
Player spider mounts – Tyler
Decide on what script changes will be implemented - Tyler
Fixed All Abilities – Jordan
Added Char Creation Tooltips – Jordan
Added Saved Character Icons – Jordan
This is really week 2 for us... I just pressed 3 insead of 2
DeleteSteven Horvath - Week 2 - Oxygen level underwater
ReplyDeleteList what you did:
- get the C++ changes for head going in/out of water working
- calling them from TS
- creating function that handles all the oxygen increase/decrease
- client functions foe updating the gui
- got the vertical progress ctrl working fully
List any problems you had:
- No swim animation for the player, so the swim box finishes around the guys waist. (thus hes drowning at that point, too)
- the schedule was interfering and not stopping when you left water
Which files you changed:
Torquescript:
- scripts/client/client.cs (client commands above)
- scripts/server/player.cs ( Armour::onHeadEnterWater(...) , Armor::onHeadLeaveWater(...) , depleteOxygenLevel(...) )
C++:
- gui/game/guiProgressCtrl.cpp (modify for vertical progress bar)
- player.h (new boolean to check)
- player.cpp ( new block inside Player::updateMove ) IMPLEMENT_CALLBACK's for head enter/leave water