Thursday, 23 February 2012

Weekly Report: 2

Report what you did in week 2 here.

4 comments:

  1. List what you did:
    -Getting Sound To Play When a point is being captured.

    List any problems you had:
    -Getting diffrent sounds to play when different teams are capturing the capture point.

    Which files you changed:

    TorqueScript(Server):
    -scripts/server/trigger.cs

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  2. Week 3:
    Porting Grimwood into PhysX – Tyler
    Develop Prototype Login GUI – Tyler
    Player spider mounts – Tyler
    Decide on what script changes will be implemented - Tyler
    Fixed All Abilities – Jordan
    Added Char Creation Tooltips – Jordan
    Added Saved Character Icons – Jordan

    ReplyDelete
    Replies
    1. This is really week 2 for us... I just pressed 3 insead of 2

      Delete
  3. Steven Horvath - Week 2 - Oxygen level underwater

    List what you did:
    - get the C++ changes for head going in/out of water working
    - calling them from TS
    - creating function that handles all the oxygen increase/decrease
    - client functions foe updating the gui
    - got the vertical progress ctrl working fully


    List any problems you had:
    - No swim animation for the player, so the swim box finishes around the guys waist. (thus hes drowning at that point, too)
    - the schedule was interfering and not stopping when you left water


    Which files you changed:
    Torquescript:
    - scripts/client/client.cs (client commands above)
    - scripts/server/player.cs ( Armour::onHeadEnterWater(...) , Armor::onHeadLeaveWater(...) , depleteOxygenLevel(...) )


    C++:
    - gui/game/guiProgressCtrl.cpp (modify for vertical progress bar)
    - player.h (new boolean to check)
    - player.cpp ( new block inside Player::updateMove ) IMPLEMENT_CALLBACK's for head enter/leave water

    ReplyDelete