Grimwood Project
Monday, 12 March 2012
Monday, 5 March 2012
Thursday, 1 March 2012
Thursday, 23 February 2012
Thursday, 16 February 2012
Weekly Report: 1
This is the first weekly report for the Grimwood project.
All team members need to reply to this.
If you are confused read the style guide.
All team members need to reply to this.
If you are confused read the style guide.
Script and Engine changes. Who currently is doing what!
To-do List
· Rotate the character when dressing it (script) - Jordan
· Implement a crosshair (script) - Tyler
· Floating Enemy Nameplates (script) -
Tyler
· Have mounts that can be bought and
mounted (script) – Tyler
· Have a warning sound or message when
base is being captured (script) -
Kevin
· Colors of names above players heads
(green – friendly, red – enemy) (engine) – Tyler
· Be able to sprint for short bursts (script) - Sean
· Have music in game (script)
· When under water health goes down (script + minor engine) - Steven
· Spend money on upgrades of
armour/clothes etc. (script)
· Spend money on upgrades ingame (script) – Tyler
· Buffs, debuffs, team boost’s (script) - Tyler
· Record match data – kills/deaths, time
played, money … (script)
· Have a friends lists (script)
· Be able to save different character
profiles (script) - Jordan
· Have tool tips (script) - Jordan
· Game credits (script)
· If central point is captured, then you
can spawn there. (script)
· If players group up a buff is applied
to the grouped up players (engine) -
Kevin
· ^ also, a torque script function shall
be ‘raised’ when this occurs (script) -
Kevin
· Black Arrow Spell (script) - Jordan
· Apply sprint script to buffs
implementation and add c++ speed functions (engine) – Sean
· In-game Radar, it shows: players,
enemies, capture points (engine)
- Steven
· Fix Bugs/Errors (engine + script) – Tyler & Jordan
Green = Complete
Red = currently being worked on
White = yet to be assigned
to a person
Bug List
This is a list of all bugs discovered in the Grimwood game (hopefully none):
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