Monday, 12 March 2012

Week 5 report

list what you did in week 5 here

Monday, 5 March 2012

Weekly Report 4

List what you did in week 4 here.

Thursday, 1 March 2012

Weekly Report 3

Report what you did in week 3 here.

Thursday, 23 February 2012

Weekly Report: 2

Report what you did in week 2 here.

Thursday, 16 February 2012

Weekly Report: 1

This is the first weekly report for the Grimwood project.
All team members need to reply to this.

If you are confused read the style guide.

Script and Engine changes. Who currently is doing what!

To-do List
·         Rotate the character when dressing it         (script) - Jordan
·         Implement a crosshair        (script) - Tyler
·         Floating Enemy Nameplates (script) - Tyler
·         Have mounts that can be bought and mounted       (script) – Tyler
·         Have a warning sound or message when base is being captured     (script) - Kevin
·         Colors of names above players heads (green – friendly, red – enemy) (engine) – Tyler
·         Be able to sprint for short bursts    (script) - Sean
·         Have music in game             (script)
·         When under water health goes down         (script + minor engine) - Steven
·         Spend money on upgrades of armour/clothes etc.                                (script)
·         Spend money on upgrades ingame                               (script) – Tyler
·         Buffs, debuffs, team boost’s                            (script) - Tyler
·         Record match data – kills/deaths, time played, money …   (script)
·         Have a friends lists                               (script)
·         Be able to save different character profiles              (script) - Jordan
·         Have tool tips         (script) - Jordan
·         Game credits           (script)
·         If central point is captured, then you can spawn there.       (script)
·         If players group up a buff is applied to the grouped up players       (engine) - Kevin
·         ^ also, a torque script function shall be ‘raised’ when this occurs   (script) - Kevin
·         Black Arrow Spell                  (script) - Jordan
·         Apply sprint script to buffs implementation and add c++ speed functions (engine) – Sean
·         In-game Radar, it shows: players, enemies, capture points               (engine) - Steven
·         Fix Bugs/Errors       (engine + script) – Tyler & Jordan

Green = Complete
Red = currently being worked on
White = yet to be assigned to a person

Bug List

This is a list of all bugs discovered in the Grimwood game (hopefully none):
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