Thursday, 1 March 2012

Weekly Report 3

Report what you did in week 3 here.

6 comments:

  1. Week 3:
    Implement a buffs/debuffs system – Tyler
    Documentation – Tyler
    Decide on what the engine changes will be implemented – Tyler
    Give tasks out to the stage 1’s - Tyler
    Testing grimwood server on roberto – Tyler & Jordan
    Adding new Dwarf race – Jordan

    ReplyDelete
    Replies
    1. UPDATE!!!!

      Implement a buffs/debuffs system – Tyler
      Documentation – Tyler
      Make it so that team members names are green and enemy are red - Tyler
      Decide on what the engine changes will be implemented – Tyler & Jordan
      Give tasks out to the stage 1’s – Tyler & Jordan
      Testing grimwood server on roberto – Tyler & Jordan
      Adding new Dwarf race – Jordan

      Delete
  2. Sean Oloughlin - Sprint - Grimwood - 02/03/2012


    List what you did:
    - got the sprint to work in grimwood, cleaned my code up.


    Which files you changed:
    Torquescript:
    - scripts/client/default.binds.cs
    - art/datablock/player.cs
    - scripts/server/player.cs

    C++
    -player.cpp

    Complete, just have to add code to the latest version.

    ReplyDelete
  3. List What you did:
    Created a function to play the sounds
    Created sound datablocks
    got the sound running when point is being captured


    List any problems you had:
    getting both sounds to run at the same time


    Which files did you change:
    scripts\server\trigger line 273- 275
    scripts\server\trigger line 259-261
    scripts\server\trigger line 90-163
    scripts\server\trigger line 320 - 322

    Which files did you add:
    N/A

    Have you completed Your current task:
    - (Yes)

    ReplyDelete
  4. Steven Horvath - oxygen level underwater - 02/03/2012


    List What you did:
    - oxygen depletes properly while underwater
    - player loses health when oxygen bar emptys
    - oxygen bar resets when the player comes out
    - levels stop dropping when player comes out
    - implemented a field which can allow the user to breathe underwater
    - changed swim bounding box size to the same size as normal (as we have no swim animations)
    - added an invert to the guiprogressctrl for more portability
    - removed the oxygenbar show toggle. (it screwed up)
    - added a field which sets the percentage of the eye height for easy imlpementation
    (instead of randomally guessing it, default is still 0.95)

    List any problems you had:
    (n/a)



    Which files did you change:
    Torquescript:
    - (client) - art/gui/OxygenCounter.gui (toggle removal)
    - (server) - scrips/server/player.cs
    ::::::::::::: - changed depleteOxygenLevel, Armor::onHeadEnterWater, Armor::onHeadLeaveWater
    ::::::::::::: - to be more readable and changeable without hassle

    C++:
    player.cpp - engine method and addition to datablock fields
    player.h - field and function declarations



    Which files did you add:

    (n/a)




    Have you completed Your current task:
    Yes, finally!



    I think that's everything...

    ReplyDelete
    Replies
    1. forgot,
      these were added to the DefaultPlayerData datablock:

      canBreatheUnderwater = false;
      underwaterEyePercentage = 0.95;

      Delete